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Running a gaming development studio in Atlanta


For years now, Georgia has become a haven for filmmakers. Countless shows, movies, short films and web series have brought actors and crew in and around the limits of Atlanta. Streets are blocked off for shooting. Entire college campuses are taken over and made to resemble Google’s offices.

Even homes in the suburbs are transformed to look like a house from the fourth movie of a franchise. Passersby get a chance to snap pics of pre-wrecked cars that are just sitting – unmanned — behind a thin line of police tape. Almost anybody can say this is all pretty exciting.

It’s beginning to look a lot like New York around here. Or Los Angeles; pick either.

But film studios aren’t the only ones taking notice of the prime real estate. Video game developers have migrated to Atlanta – not in droves exactly but they’re making themselves known. At least 10 companies are based here from the unknowns like Persuasive Games to behemoths like Blue Mammoth Games (creators of the substantial Brawlhalla) and Hi-Rez Studios (SMITE, Paladins). No matter what, though, each company has seen some form of success.

Game creators aren’t averse to working in cities that don’t look like they’d be quite known for their gaming output. 38 Studios (Kingdoms of Amalur: Reckoning) was stationed in Rhode Island before it went belly up. A number of studios are located in Redmond, Washington such as 343 Industries (Halo 5) and Microsoft Studios (Zoo Tycoon). Seattle is one of the biggest hubs as it houses Amazon Game Studios, PopCap Games and Runic Games. Development can take place anywhere at any time. Heck, many of these companies got their start working out of their garages.

See more at 11 Alive.


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